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 how to get my hoi2 windowed?
by bpscool on Thu Jun 19, 2014 12:38 pm

 TRP for Darkest Hour 1.01 release
by Lothos on Mon Jun 02, 2014 7:34 am

 Doomsday - Availability of units
by Lothos on Thu May 29, 2014 9:26 am

 TRP v1.05.1 Full Install for Hearts of Iron 3
by Lothos on Tue Mar 18, 2014 7:59 pm

 TRP v1.05 Full Install for Hearts of Iron 3
by Lothos on Sat Mar 15, 2014 7:51 am


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Total Realism Project - Hearts of Iron 2 MOD

Welcome to Total Realism Project for Hearts of Iron 2. This website has two main objects in mind. First to try our best to pick up where Road to War left off. Second, keep our own mod alive and moving into the direction of HoI 2 and the future. We also wish to become the center point of AI discusion for HoI 2 since Lothos(me) is directly involved with the AI scripting for vanilla HoI 2 and future patches/enhancements for the game.

Featured Major MODs for Hearts of Iron 3
Total Realism Project v1.05.1 (TFH Required) by TRP Team

Featured Major MODs for Darkest Hour
Total Realism Project v1.01 final by TRP Team

Featured Major MODs for Armageddon
Mod 34 by Quintelosky
CDCP v0.34 by Gormadoc
Total Realism Project v0.95 by TRP Team
CORE v0.31 by CORE Team
DAIM v4/6/2007 by DAIM Team

Official Paradox Patches
Armageddon patch 1.3 beta 2
Armageddon patch 1.2
Armageddon patch 1.1



  TRP v1.05.1 Full Install for Hearts of Iron 3 Reply to this News Item Print this Topic E-Mail this Topic
Posted on Tue Mar 18, 2014 7:59 pm by Lothos
Total Realism Project This is a full patch that had some major fixed to the v1.05 patch based on feedback I got from people. It has more enhancements to the new DOW AI and had a MAJOR bug fix to the trade AI for cancelling trades.

As always if you have the means please donate!

########################
# TRP 1.05.1
########################
- (Bug) Greece/Yugoslavia war goals changed from threat 10 to threat 1
- (Bug) Enhancements to the new War scoring AI
- (Bug) Spanish Civil War (war goal) will now increase their neutrality and lower global threat once completed.
- (Bug) Undeclared War (Part 3) had its threat requirement lowered from 45 to 40.
- (Bug) Surrender events for Philippines should work properly now.
- (Bug) Resolved a bug where AI was not cancelling trades that it needed to cancel.

- (New) Annexation of Austria, Germany has there threat lowered by 2.5 against the allies (added)
- (New) Sudetenland, Germany has there threat lowered by 2.5 against the allies (added)
- (New) Italy should no longer DOW countries once in the Axis until they are involved with the war or the year is greater than 1940

This news item has 4243 Views and 0 Comments. Post your comment

  TRP v1.05 Full Install for Hearts of Iron 3 Reply to this News Item Print this Topic E-Mail this Topic
Posted on Sat Mar 15, 2014 7:51 am by Lothos
Total Realism Project This version has a new DOW war AI and lots of other tiny fixes and enhancements

P.S. if you have the means please take sometime and donate. There are some tools that I been using that are about to turn off (using trial versions) that I really need such as Beyond Compare.

Enjoy the release
########################
# TRP 1.05
########################
- (Bug) Put a fix in for building new units for a bug that the LUA reports once in a blue moon but towards the ends of the game. (Not able to reproduce it so took a guess)
- (Bug) Made some adjustments to US build AI so they build more ships.
- (Bug) UK/USA Should DOW Vichy again.
- (Bug) Croatia create decision should only fire if Germany only controls the entire region.
- (Bug) Hungary should no longer be able to pick The Second Vienna Award if Romania is already in the Axis.
- (Bug) AI, Kwantung will now call in all allies that are on the Asian continent even if in a faction.
- (Bug) AI, Fixed an issue it would build ships with no port.
- (Bug) AI, Fixed an issue it would build planes with no airfield.
- (Bug) AI, will no longer set how much IC to put into Lend Lease if the country is human controlled.
- (Bug) Interface, fixed an issue where militia_practical text was showing up on the screen.
- (Bug) Moved some islands off the coast of Alaska from North America continent to Oceania.
- (Bug) Indo-China to Vichy event will no longer ignore rebel provinces.
- (Bug) Indo-China to Japan will no longer ignore rebel controlled provinces.
- (Bug) AI, USA will research medium armor as soon as it is available.
- (Bug) China OOB Error, moved "37. Bubing Shi" from "29. Jun" corps to "3. Lujun" corps.
- (Bug) Undeclared war part 2 and part 3 (if historical flow) should no longer fire one after another. Part 2 should fire when Vichy forms.
- (Bug) Fixed name position for provinces 14148 and 10517
- (Bug) Fixed unit position for province 9907
- (Bug) Changed several threat generating events.
- (Bug) Light AA Cruiser tech now gets a research discount from Cruiser Practical instead of Destroyer Practical.
- (Bug) AI will build Super Heavy Armor divisions correctly.
- (Bug) AI Fixed a bug where AI would cancel an alliance based of their allies score rather than their own.
- (Bug) Vichy event had France capital move removed so they can be liberated.

- (New) Tech, Mechanized Infantry changed from 5 to 4 difficulty.
- (New) Tech, Light Tank changed from 7 to 4 difficulty.
- (New) Tech, Tank changed from 7 to 5 difficulty.
- (New) Tech, All Light Tank/Tank techs changed from 2 to 1 difficulty.
- (New) Tech, Heavy Tank changed from 7 to 5 difficulty.
- (New) Tech, Super Heavy Tank changed from 8 to 5 difficulty.
- (New) Tech, All Heavy Tank techs changed from 3 to 2 difficulty.
- (New) Tech, Strategic/Air Transport techs on LCraft screen changed from 2 to 1 difficulty.
- (New) USA, will send more lend lease out if its MP dips below 10k.
- (New) USA, Placed 25 more rare materials in their home country.
- (New) Install Democracy should not need to fire twice any more to get the country to switch sides.
- (New) Install Democracy war goal (even if taken) will not fire for the specified country unless they control certain provinces in the conquered home country.
- (New) Install Democracy will force the country that is surrendering to release any country on its potential puppet list. Then those puppets will become democracies but puppets of the installing democracy regime.
- (New) Germany, all Social Conservative ministers changed from 1946 to 1936 in case they get a coup.
- (New) Poland received many new cores in Germany.
- (New) LUA, Small performance tweak in Call Ally.
- (New) LUA, If limited war and not desperate they will Call any Ally whose capital is on the same continent as theirs.
- (New) LUA, AI will now liberate countries if there is no longer any fighting on the continent the countries core provinces are on.
- (New) Spy Threat Increase changed from 0.07 per day to 0.014 per day.
- (New) Install Communism should not need to fire twice any more to get the country to switch sides.
- (New) Install Communism war goal (even if taken) will not fire for the specified country unless they control certain provinces in the conquered home country.
- (New) Install Communism will force the country that is surrendering to release any country on its potential puppet list. Then those puppets will become communist but puppets of the installing communist regime.
- (New) Small chance Germany will deny Hungary the Second Vienna Award.
- (New) Hungary can't claim The Second Vienna Award until the soviets claim Bessarabia.
- (New) Decision to reclaim provinces from puppets within the same alliance.
- (New) Decision to reclaim controlled provinces from allies as long as they are not in exile.
- (New) When Soviets Claim the Baltic States they will also gain a few Cores in German Territory around Konigsberg.
- (New) Continent Oceania has been replaced with Pacific and it now encompasses most of the Pacific.
- (New) Province 7384 fort went from size 2 to size 3.
- (New) Increased global leadership from 3.5 to 5.
- (New) Germany, United Kingdom and USA had their on map leadership lowered by 1.5.
- (New) Spies effect on political party changed from 0.01 to 0.005
- (New) Spy detection base chance changed from 0.1 to 0.15
- (New) AI now has a scoring method to determine if it should DOW someone so anyone can DOW anyone now if threat is high enough.
- (New) Added a size 2 refinery to Kuwait
- (New) Molotov Pact Signing war will now decrease threat for Sweden, Norway and Finland against Germany.
- (New) Winter war will now decrease threat for Sweden, Norway and Finland against Germany.
- (New) Due to new war AI, it is advisable Germany take out Norway to scare Sweden out of DOWing them.
- (New) Claim Bessarabia will now decrease threat for Romania against any axis country.
- (New) Noumea lost its VP point (Stop this from being Free France capital)
- (New) Douala gained a VP point (Free France capital)
- (New) Ormoz has a rail road.

KNOWN ISSUES
########################
- Sometimes War Goals do not fire if multiple states of war (EXE bug nothing I can do)

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  TRP v1.04 Full Install for Hearts of Iron 3 Reply to this News Item Print this Topic E-Mail this Topic
Posted on Tue Jan 21, 2014 7:29 pm by Lothos
Total Realism Project This version has a huge performance increase with allot of new enhancements to the AI. Lend Lease to Russia should be working now and Spanish Civil War is highly dependent on the Axis sending Lend Lease to Franco early on. Lots of new features here and some long term game changes for after the war.

P.S. if you have the means please take sometime and donate. There are some tools that I been using that are about to turn off (using trial versions) that I really need such as Beyond Compare.

Enjoy the release

########################
# TRP 1.04
########################
- (Bug) Fixed an issue where some new countries (not original ones on map) had their laws goofed.
- (Bug) Province 1621 and 1677 (Both are in Germany) can now support Coastal Forts, Naval Base and a Dry Dock.
- (Bug) Added is_bomber = no to Air Transport to see if this stops AI from adding them for Strategic Bombing.
- (Bug) AI, Increase the amount of leadership the AI will put toward increasing officers.
- (Bug) Map, fixed the placement of the Suez Canal name.
- (Bug) AI, Increase priority to research Radar.
- (Bug) Marco Polo should not be available to Kwantung if their Ideology group changes or they are no longer allied with Japan.
- (Bug) Kwantung AI file made into Fascism only in case they are coup (will use default files then).
- (Bug) Building AI, fixed a bug where resource expense rule vs. IC was not being applied.
- (Bug) Re-Occupation of Rhine decision was giving France and the UK a double dip on lowering neutrality.
- (Bug) First Vienna Award was giving a double lowering (10, 3) of neutrality for Germany.
- (Bug) Completion Size of new building types changed from 0.33 to 0.13.
- (Bug) France/Italy had a starting conscription law that did not exist.
- (Bug) Province 6617 (Samoa) will now have its airfield visible and usable.
- (Bug) Soviet starting Dissent changed from 35 to 10.
- (Bug) USA Should be able to pick part one of the Undeclared War around the time when France falls.
- (Bug) China, Several VPs changes to prevent a rush to Chungking to make them surrender.
- (Bug) LUA, can now detect correct amounts of Forts and Anti-Aircraft in a province.
- (Bug) Adjusted VPs in China so that you can't just go straight for Chungking to force a surrender.
- (Bug) Fixed a bug preventing USA from mass building Heavy Industry.
- (Bug) AI, LUA, fixed an issue where once USA joined the allies its Influence LUA was bugged and caused a LUA crash.

- (New) AI will build all land units as reserves regardless if at war or not (but there is a point where the EXE does not allow it).
- (New) Press Department is created if you create 8 stacked Political Centers and it will raise National Unity.
- (New) Militia techs have been removed and merged into Infantry techs.
- (New) Multi Role fighter techs have been removed and merged with Interceptor/CAS techs.
- (New) Strategic Effects where it involved controlling a province to increase money will now go to the parent if a puppet controls the province.
- (New) Pact of Steel and Beginning of the End Strategic Effect will no longer benefit puppets.
- (New) AI now has the ability to do buildings in a serial run.
- (New) AI will be more aggressive constructing the new buildings for their bonuses.
- (New) Difficulty settings from Very Easy to Very Hard are all in.
- (New) AI, Will build Radar in serial runs of 2.
- (New) Annexation of Czechoslovakia will now increase relations with Poland and Hungary due to handing of territories.
- (New) AI, Fascist Hungary will start aligning toward the Axis if Germany hands them the Slovakia territories.
- (New) AI, UK, France (if democracy ideology) will allow dept with Republic Spain if Civil War.
- (New) AI, Soviets (if communist ideology) will allow dept with Republic Spain if Civil War.
- (New) AI, Germany, Italy (if fascist ideology) will allow dept with Nationalist Spain if Civil War.
- (New) AI, Germany, Italy (if fascist ideology) will allow dept with Japan if at war with China.
- (New) AI, Germany, Italy will send Lease Lease to Nationalist Spain if the Civil War is going on.
- (New) AI, Germany will send Lend Lease to Japan if Japan is Fascist and is not having the Pacific War.
- (New) AI, United Kingdom will try and send Lend Lease to Republic Spain if the Civil War is going on.
- (New) AI, Soviets will try and send Lend Lease to Republic Spain if Civil War.
- (New) AI, Germany will cap its Lend Lease at a max of 25 IC.
- (New) AI, USA will cap its Lend Lease at 10% (of Total IC) or if MP to low it will jump Lend Lease up to 50% of its IC.
- (New) AI, United Kingdom will cap its Lend Lease at 10% (of Total IC) or 20 IC whichever is lower.
- (New) AI, France will cap its Lend Lease at a max of 10 IC.
- (New) AI, Italy will cap its Lend Lease at a max of 20 IC.
- (New) AI, Soviet will cap its Lend Lease at a max of 30 IC.
- (New) AI, Japan will cap its Lend Lease at a max of 50 (has rule-set) IC.
- (New) AI, should be a little more resilient in assigning Armament Minister due to shortage off resources.
- (New) LUA, Building AI, CoreAddPrefer added to Building array which allows Core Provinces that meet conditions to be added to the prefer list.
- (New) AI, When building Infra AI will focus first on its Core province before improving Infra abroad unless its prefer list overrides it.
- (New) LUA, Building AI, CoreAddCountryPrefer can add the specified countries provinces to the prefer list if they pass the conditions.
- (New) AI, Germany will try and build infra along the railways within Germany, Poland, Lithuania and Yugoslavia (if controlled) before expanding further out.
- (New) Turkey will stop trying to stay neutral if it no longer has a border with the Soviets.
- (New) Adjusted Threat and Neutrality changes from First Vienna Award till Danzig or War so France can't DOW Germany.
- (New) First Vienna Award could cause Poland to qualify for better laws due to threat and neutrality changes.
- (New) It is now possible for countries who have more than 20IC base to DOW naturally if you have to much threat against them.
- (New) Raised France starting National Unity from 35 to 50.
- (New) Created a new function that is similar to lost_nation event trigger.
- (New) Removed AI decisions to turn off lend-lease and moved them to the LUA.
- (New) German Elite units only available if Germany is Fascist.
- (New) There is a small chance (5%) that the Allies will turn down The Treaty of Munich.
- (New) The Treaty of Munich will give the UK/France an MP boost of 2000/5000 if the treaty is accepted.
- (New) AI, Soviets have an improved IC distribution for home country.
- (New) AI, will start building Undergrounds if it lost more than 20 provinces or is in Exile.
- (New) AI, Default Lend Lease AI will never exceed 10% of countries total IC.
- (New) Soviets should now get Lend Lease from Arkhangelsk.
- (New) USA Received 60 more on map IC in various places.
- (New) Spanish Civil War, Nationalist Spain's Capital will be placed in one of three places.
- (New) Spanish Civil War, Nationalist Spain's initial wave of troops will be randomly placed and 2 divisions will be placed were the capital is.
- (New) Soviet AI will no longer try and break their NAP with Germany till 1942 but may still DOW under certain circumstances.
- (New) USA will adjust its production better.
- (New) LUA, Variables from the Globals file start with gb now.
- (New) LUA, lots of data is now getting loaded once at scenario start for a performance boost but memory usage went up about 100 megs.
- (New) China/Com. China new build AI designed for long term. If they get their home country back or go back to peace they will spread their IC out and rebuild their country.
- (New) Communist China unity raised from 65 to 80.
- (New) Holland, Belgium and France have a different build AI if Germany is human controlled.

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  TRP v1.03 Patch for Hearts of Iron 3 Reply to this News Item Print this Topic E-Mail this Topic
Posted on Fri Jan 03, 2014 11:40 am by Lothos
Total Realism Project A patch for TRP v1.02 for Hearts of Iron 3 has been released. Although the patch is small it has allot of changes in it (especially in war goals). Please follow the installation instructions.

P.S. if you have the means please take sometime and donate. There are some tools that I been using that are about to turn off (using trial versions) that I really need such as Beyond Compare.

Enjoy the patch

Next release will be in Mid February

########################
# TRP 1.03
########################
- (Bug) Iraq will no longer cancel UK's military access as long as certain conditions are met.
- (Bug) LUA, Fixed an issue where if AI wanted to cancel an influence but had no best influence it would crash the LUA.
- (Bug) Yugoslavia surrender event redesigned to handle countries that are in the axis but with no Yugoslavia War Goal
- (Bug) Greece surrender event redesigned to handle countries that are in the axis but with no Greece War Goal
- (Bug) Greece starting National Unity lowered from 90 to 70 so that Crete is not needed for them to surrender
- (Bug) Romania claiming of Bessarabia will now fire once all of Bessarabia is reclaimed by the Axis.
- (Bug) UK/USA Had wrong model number assigned to some of their CAGs
- (Bug) Fleet Auxiliary Battleship Doctrine was raising the wrong doctrine on completion.
- (Bug) Chinese Feeder, fixed an issue where a warlord could be tricked to send troops when they should not.
- (Bug) German/Soviet AI should no longer cancel an alliance if they both chose Unholy Alliance.
- (Bug) AI will no longer plan a DOW against a country it has an alliance with.
- (Bug) AI countries will no longer accept any peace (since it can't really be used in the LUA effectively)
- (Bug) Dissent will no longer prevent the Danzig or War decision from firing.
- (Bug) Soviets will no longer DOW Germany if Unholy Alliance has been taken.
- (Bug) Germany will no longer DOW Germany if Unholy Alliance has been taken.
- (Bug) Fixed an issue where countries may not build transports.
- (Bug) Government's in exile will no longer Guarantee anyone (existing Guarantee's will remain).
- (Bug) Added war goals to all event/decision driven wars.
- (Bug) Soviets and Germany will no longer have a NAP if they choose Unholy Alliance.
- (Bug) Acquire Cores was restricted to Axis faction (Vanilla bug), that restriction has been removed.
- (Bug) Fixed an issue where UK AI was putting Guarantees on weird countries.
- (Bug) Raised National Unity of both Spain's to help make the Civil War last a little longer.
- (Bug) Germany will now DOW Belgium even if only at war with Holland.
- (Bug) Ecuador and Peru War should no longer lead to annexation (stays as a border dispute) unless one side takes the conquer war goal.
- (Bug) Conquer War Goal trigger improved so other war goals will not block it from being picked.
- (Bug) Fixed issue where Vichy/Barbarossa War Goal could be selected again if the Soviets/France wun the war instead of Germany.
- (Bug) Aquire Territory War Goal can no longer be picked if one of the special ones has been chosen (Vichy, Barbarossa etc...)
- (Bug) No longer possible to block Vichy War Goal by using Acquiring Territory War Goal (unless your not in the Axis faction)
- (Bug) No longer possible to block Barbarossa War Goal by using Acquiring Territory War Goal (unless your not in the Axis faction)

- (New) Soviet AI had its Communist specific AI moved to use the new Ideology features.
- (New) France AI had its Democracy specific AI moved to use the new Ideology features.
- (New) United Kingdom AI had its Democracy specific AI moved to use the new Ideology features.
- (New) USA AI had its Democracy specific AI moved to use the new Ideology features.
- (New) Japan AI had its Fascist specific AI moved to use the new Ideology features.
- (New) Italy AI had its Fascist specific AI moved to use the new Ideology features.
- (New) Australia AI had its Democracy specific AI moved to use the new Ideology features.
- (New) Canada AI had its Democracy specific AI moved to use the new Ideology features.
- (New) New Zealand AI had its Democracy specific AI moved to use the new Ideology features.
- (New) South Africa AI had its Democracy specific AI moved to use the new Ideology features.
- (New) Moved AI technology research rules into the globals.lua file (performance)
- (New) AI has a mathematical formula based against it's IC to determine when it should sell resources or cancel resource trades based on stockpile
- (New) LUA, Influence AI drastically improved and will adjust faster than before.
- (New) Yugoslavia War Goal can't be selected by other countries unless Germany takes it first.
- (New) Greece War Goal can't be selected by other countries unless Germany takes it first.
- (New) Change to filters as to who Germany looses relations with when Danzig or War decision is taken it is more generic now.
- (New) War Goal: Install Communism reworked to make a country a puppet as well but you need control of every owned core province.
- (New) Communist AI countries will pick the War Goal: Install Communism for every country that is at war with them.
- (New) AI Countries who are at war with someone in a faction will try their best not to drift into that factions corner regardless of their ideology.
- (New) Chinese Warlord Surrender event enhanced against any country that is not a warlord and either Com. China or China can inherit now.
- (New) Chinese Warlord Surrender event enhanced so if Com. China surrenders they go to Nat. China.
- (New) Chinese Warlord Surrender event enhanced so if Nat. China surrenders they go to Com. China.
- (New) Chinese Feeder, Warlords will not feed troops if their is an enemy next to their country.
- (New) Decision to reclaim supplies/fuel from puppets (temp fix till Paradox patches game)
- (New) The old diplomacy.lua file is finally gone and cleaned out.
- (New) AI accepting of EXP forces from a human place scoring enhanced to be a bit smarter.
- (New) There is a small chance the Soviets will offer an Unholy Alliance (5%)
- (New) There is a small chance the Soviets will decline the Molotov Pact (5%)
- (New) Germany has a new build AI if Sea-lion is being planned (several ways for this to fire including Unholy Alliance)
- (New) Germany had its tech Research AI adjusted if it chooses Sea-lion as its path.
- (New) Soviet AI will start expanding their empire if unholy alliance is taken.
- (New) Some performance tweaks in the Guarantee AI LUA.
- (New) Romania has a small chance to refuse Hungary claims on it's territory.
- (New) Soviet, Claim Bessarabia, Finland Border Lands and Baltic states generate threat if Unholy Alliance is taken.
- (New) End Date of game extended to 1/1/1955 (Still need to rework techs for new end date)
- (New) War Goal: Install Democracy reworked to make a country a puppet as well but you need control of every owned core province.
- (New) Democratic AI countries will pick the War Goal: Install Democracy for every country that is at war with them.
- (New) AI countries will pick the War Goal: Acquire Core for any country they are at war with that owns core provinces of theirs.
- (New) Ally decision to make Ethiopia switch sides was deleted (obsolete due to war goal changes).
- (New) Barbarossa War Goal shifted to an event that will fire after about a month.

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Oh yes !  TRP v1.02 Full version (not a patch) released Reply to this News Item Print this Topic E-Mail this Topic
Posted on Sun Dec 08, 2013 4:24 pm by Lothos
Total Realism Project A new version of TRP v1.02 for Their Finest Hour has been released. This is a full install instead of another small patch. Reason being is that it has more graphic files for interface changes. Please make sure you delete your old TRP folder/files before putting this one down. (Download link is at the top of the Portal page)

v1.03 patch should be out mid January.

Please do not forget to donate to help with hosting costs and any other costs that are associated with working on this mod. Thanks in advance and enjoy!

########################
# TRP 1.02
########################
- (Bug) Undergrounds now have an icon for the production screen (Vanilla bug).
- (Bug) Light/Medium Tank techs difficulty changed from 5 to 2
- (Bug) Heavy Tank techs difficulty changed from 5 to 3
- (Bug) Diplomacy Screen, Share Technology and Add War Goal interface adjustment.
- (Bug) Recruitment Laws changed Officer penalty from -5% to -3% in 19-39 age range.
- (Bug) Ship building screen, adjusted model list slightly up as it was getting cut off for carriers.
- (Bug) LUA, Fixed an issue in the Intelligence AI which would set and de-set priority on a country that is in exile.
- (Bug) Stuttgart now has a rail road.
- (Bug) Norway, Finland, Sweden and Russia start with Arctic Warfare Equipment
- (Bug) Japan starts with Jungle Equipment
- (Bug) Armour Car Gun and Armour difficulty changed from 3 to 1
- (Bug) Armour Car base armour changed from 1.36 to 1.0 and the annual changed from 0.38 to 0.20
- (Bug) Armour Car Gun SA and HA increment changed from 0.6 to 0.2
- (Bug) Armour Car Piercing base changed to 0 and the annual increase changed to 0.56

- (New) Iraq will start the game granting military access to the UK.
- (New) Iraq has a new event to reflect the Golden Square coup.
- (New) Production screen, a few more adjustments and look changes.
- (New) Create Convoys screen adjusted to match Production screen.
- (New) Convoy Edit screen adjusted to match Production screen.
- (New) Lend Lease screen adjusted to match Production screen.
- (New) Intelligence screen had a minor adjustment to the buttons in the External area.
- (New) Added wide screen background to ship, division, air and brigade builder screens.
- (New) LUA, Intelligence AI enhanced to treat each home mission type individually instead of one large group.
- (New) Strategic Effect "Central Intelligence Agency" changed to Counterespionage 5%, Counter Intelligence 25% and Espionage 5%
- (New) Intelligence Center changed from Counterintelligence 1% to Espionage 0.5%
- (New) Civil Laws - Replaced Counterintelligence with Counterespionage
- (New) Press Laws - Replaced Counterespionage with Counterintelligence
- (New) Renamed Counterespionage to Counter-Espionage to make it easier to look at
- (New) Renamed Counterintelligence to Counter-Intelligence to make it easier to look at
- (New) LUA, Lend-Lease AI will now look at how much MP the recipient has and if they do not have enough they will cancel the lend-lease or just not offer it to them.
- (New) LUA, Can now add country specific AI files based on ideology and each country can have a default AI file.
- (New) German AI had its Fascist specific AI moved to use the new Ideology features.
- (New) Drydocks are now displayed on the world map (Thanks cpack)

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  Donations to maintain the website Reply to this News Item Print this Topic E-Mail this Topic
Posted on Thu Nov 07, 2013 10:44 am by Lothos
Total Realism Project Hi everyone, with the release of TRP for HoI 3 (and the 1.01 patch) plus the release of TRP for Darkest Hour we are getting more traffic on the website then we have in a while. For the last few years I been paying the hosting costs of this website and wanted to ask people if they would be willing to donate some money to help maintain the website. If you do please use the Donation link you see at various points on the website as they all go to the same place and thanks in advance for your help.

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Great !  TRP v1.01 for Hearts of Iron 3 Released Reply to this News Item Print this Topic E-Mail this Topic
Posted on Sun Nov 03, 2013 8:47 pm by Lothos
Total Realism Project TRP For Hearts of Iron 3 (TFH) has been released. Please make sure you have v1.0 installed first and just copy this patch over it.

########################
# TRP 1.01
########################
- (Bug) UK planes in 1731 moved to 1790
- (Bug) UK planes in 5535 moved to 5567
- (Bug) Fixed an issue where some gain able traits where not present for new terrain types
- (Bug) Fixed an issue where some terrain types where not defined correctly with some leader traits
- (Bug) Improved Radar now needs Radar to be researched
- (Bug) AI Decision to hand Greece provinces to Germany for supply will no longer fire for Germany
- (Bug) Event 430013 the Conquer War goal should now be able to get assigned (Soviet vs. Finland)
- (Bug) Lower TECH_ESPIONAGE_BASE_CHANCE from 3.5 to 3.0 (cut down a bit on tech stealing)
- (Bug) Several counties added coast fort tech which had coastal forts (Australia, Estonia, France, Japan, Soviet Union)
- (Bug) Provinces with Rail-roads in Zimbabwe/Zambia had to high infrastructure, lowered them from 8 to 4.
- (Bug) Removed the is_bomber = yes for transport planes which should stop the AI from using them as bombers

- (New) AI LUA, Countries will put more into creating spies if their home spy count is to low
- (New) Zimbabwe region had MP added
- (New) Zambia region had MP added
- (New) Tanzania region had MP added
- (New) Uganda region had MP added
- (New) Kenya region had MP added
- (New) Eritrea region had MP added
- (New) Influence Upkeep changed from 1 to 0.25
- (New) AI LUA, Influencing will handle new parameters in addition AI now smarter to keeping a diplomacy buffer so it can perform diplomatic actions
- (New) Production Screen layout finished
- (New) Intelligence Screen layout finished

Download Patch v1.01 For HoI 3 TFH

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Oh yes !  TRP v1.01 for Darkest Hour Final Version Reply to this News Item Print this Topic E-Mail this Topic
Posted on Tue Oct 29, 2013 9:39 am by Lothos
Total Realism Project TRP v1.01 final version has been released for Darkest Hour. As I mentioned earlier I get no credit for this work as it was the TRP team that has been keeping it up for several years now and highly active on the Paradox forums. They are doing a fantastic job keeping people motivated and into the game/mod after all of these years. Below is a changelog list and a link to the download page.

########################
# TRP v1.01 Final
########################
- some ministers and minister events corrected
- interface corrections (especially texts)
- adjustments to model names and many new pictures
- added missing sprite for russian militia
- misc.txt: BONUS_ON_EVENT_TRAIT set to 0.05, boosted up partisans a little bit, adjustments to bomber damage
- map edited, especially in Belgium, Finland, Yugoslavia, Greece and on the Indian Himalaya border
- tech tree: added efficiency effects to land doctrines in order to simulate the difference between trench warfare and modern breakthrough tactics; some minor changes to secret weapons, invasion techs, special traits and research costs
- new & reworked events & decisions (especially CHI, SOV, ITA and GER) and numerous fixes (for example: Finnish Winter War, Naval Treaty, Lend & Lease, italian and soviet surrender, manpower events, GER black sea flottilla, italian armored divisions, Schulenburg plan,...)
- added dozens of new event pictures
- unit files: solved elite tanks upgrade problem, allowed radar for CVL, corrected some typoes (SSC combat values)
- changes to INC files (for example: Home Guard, coastal garrisons for japanese and italian AI, OOB and techs)
- added and adjusted several tech teams
- minister effects reworked to fit new units
- some AI fixes (buildup FRA, unit distribution SOV, invasions ENG)
- new leader files and pictures for USA and several allied minors (thx @ Aser)
- fixed cheap shipbuilding - exploit & and bypassed max_strength upgrade exploit by getting rid of italian airforce event
- added missing naval combat and movement modifiers and checked existing ones
- removed combat effects from difficulty settings
- added bonus on GDE for SOV AI in winter
- included soviet airforce into purges event chain
- reduced land combat time by 25%

Download v1.01

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Oh yes !  TRP 1.0 for Hearts of Iron 3 Reply to this News Item Print this Topic E-Mail this Topic
Posted on Sat Sep 28, 2013 7:51 am by Lothos
Total Realism Project I am happy to announce that Total Realism Project for Hearts of Iron 3 has been released.

Their Finest Hour is required.

You can download it at the link below

http://www.totalrealismproject.com/dload.php?action=file&file_id=101

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Oh yes !  TRP for Darkest Hour 1.01 release Reply to this News Item Print this Topic E-Mail this Topic
Posted on Wed May 01, 2013 7:36 am by Lothos
Total Realism Project From Lothos: The below news was written by Kane and the team he has put together to continue TRP (under HoI 2 series). I want to be clear I have had nothing to do with this release and deserve no credit other than to help them admin the website. So thank them for their hard work and effort as they deserve it.

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Good things come to those who wait. After more than a year of development we proudly present TRP 1.01 RC. RC ( release candidate ) means that after a lot of handsoff and single player games we consider this version to be ready for release. Of course, we're going to fix major bugs if those should arise before we declare TRP 1.01 final.

A complete list of changes (compared with TRP 1.00) is not available, since we just don't remember all of them Wink , but here are the most important things we did:


The most significant changes in TRP 1.01 (Release Candidate)


1st: a completly reworked combat engine for air-, naval- and ground forces

Our biggest project in the last months was to redesign the combat system. The old TRP concept was designed for challenging singleplayer campaigns, but showed several weaknesses when it comes to multiplayer games:
Naval forces were inferior compared with air forces, destroyers developed to cheap battleship killers during the game, multi-role fighters tended to be THE Über-plane, bombers were slaughtered by fighters and too powerfull against ground targets. But the worst was that the combination of GDE effects an the high defense values of most of the ground forces made a lot of finetuning possibilities just useless. We were unsatisfied and started to work ...

After a few months we managed to find a system, which keeps the strengths of the old system and reduces the weaknesses. We reached our goal to both keep the long duration of fights and make them feel realistic at the same time.
The base of the new system is the combat logic of Armageddon, which we interpreted in a different way than before. To get there, we generally reduced the combat values of units, brought them in relation to each other and recalculated GDE + several modifiers. Additionally, we defined two rules: 1) An attacker needs to have a significiant advantage in quality or quantity to win. 2) Armoured units get increased combat values while lowering their level of organization (compared to unarmoured units) in order to better simulate their role as spearhead units. Moreover, we reworked both the brigade combat values and which brigade is attachable to which division. The brigade values are now leaned against the type of division it is attachable to.
Furthermore, we increased the importance of combat events by boosting their effect on combat. Of course different doctrine paths favour different combat events.
For the airforces we changed the command limit and stacking penalties structure to allow smaller stacks to survive better against bigger stacks.
As known from TRP 1.00 we have different event effects depending on which nation is AI controlled an which is human controlled.


2nd: New unit types

TRP 1.01 offers a few new unit types, which are of historical relevance or were introduced due to gameplay reasons.

a) Light aircraft carriers ( CVL ): Just like DH Full, we introduced CVLs to allow to differentiate between light aircraft carriers and escort carriers. Escort carriers were the heart of the sub-hunt groups which consisted of a CVE and several destroyers which patrolled the Atlantic to hunt and sink german submarines. Light aircraft carriers were built to overcome the lack of regular CVs ( fleet carriers ) in the beginning of the pacific war.

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b) Coastal submarines ( SSC ): During the second world war a lot of small submarines were used to patrol coastal areas. Similar to CVLs, they were a cheap and small way to project naval power, to control coastal areas and to bind enemy forces.

Image Image

c) Long range fighters: The desire to gain air superiority over the enemy's ground led to the introduction of long range fighters, which either escorted the own bombers or flew aroung chasing enemy planes. Germany and UK favoured twin engined planes like Messerschmitt 110 und De Havilland Mosquito, while other nations built light planes with long ranges. For those reasons TRP re-introduced the type of long range fighters and redesigned interceptors and multi role planes. Interceptors now represent relatively small and light planes designed to prevail in air superiority battles against other fighters. They lack the heavy weaponry and engine power needed to ideally deal with bombers though they may still be used to fight them at a reduced efficiency. Multi-role fighters are better armed, equipped and armored to cope with bombers and may conduct bombing missions themselves, but they will be outmanoeuvered by interceptors in air battles. Long range fighters can perform well in both roles, but they are considerably more expensive than both interceptors and multi-role fighters and may be defeated by interceptors.

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d) Light Infantry: In TRP, there are three different kinds of infantry divisions. These are Infantry, light infantry and militia. Their activation events are triggered by various factors including your country's land doctrine, its number of IC, the loss of national provinces and some special circumstances you'll get to know in additional (national) info events. Light infantry and militia divisions lack heavy weaponry, fighters and training, but they are way cheaper than conventional infantry both in building costs and supply consumption. Many countries in TRP are only able to field a notable army because of these low costs. Especially in harsh environmental conditions and in defensive situations, light infantry and militia can be tough opponents, but they are likely to be inferior when it comes to offensives. Please note that TRP's unit activation system follows a dynamic approach: Even using the guerilla doctrine, you may activate light infantry and infantry divisions by accumulating IC and even if you are in control of a modern, fully equipped army, you may be allowed to build smaller units if your homeland is in danger.
Historical examples of the usage of light infantry are Italy, Hungary and the Soviet-Union, but also industrial states like Japan used them as colonial troops.

Image Image

e) Self propelled AA guns and LCAG: Along with the light aircraft carrier, we introduced a light carrier air group ( LCAG ). Light Carrier Air Groups are attachable to light carriers only and play the same role as CAGs do on CVs. Of course, the number of planes they represent is smaller, so the cost and combat value is smaller, too.
We added Self propelled AA guns as brigade type for armoured formations only to reflect the development of AA tanks. This follows our principle to use "tracked" or self propelled brigades for armoured or motorized formations and towed ones for the rest of the ground units, each of them offering combat effects specifically designed to fit their host division.

f) Elite Units: Darkest Hour 1.03 for the first time in HoI2 history allows to implement new unit types with their own modifiers. We decided to make use of this option and converted our former elite-units from mere models to discrete divisions. As already known, those units are still not buildable and come only via event/decision. They are available for Germany, Soviet-Union ( Guards ), Italy ( Bersaglieri ), United Kingdom ( Guards Armored Division ), France ( Légion étrangère ) and Japan ( Type A - Infantry ).

Image

g) New models: We prolonged the techtree for many units into the 1960'ies with real names and pictures. This is true for the Elite units as well, which now offer a complete tech tree for the first time in TRP history.


3rd: Corrected and new researched OOB's for most of the nations

We took the introduction of light aircraft carriers and coastal subs as a chance to completely revise naval OOBs worldwide. After more than 9 months of research we dare to claim that TRP now displays at least ninety percent of all combat ships ( at least destroyer sized ) that existed on January 1, 1936, one by one and by name. Worldwide and for all navies. With this data, TRP now probably is the only modification around which covers the "bases for destroyers" event with real ships and not just as an abstracted redistribution of convoy escort numbers.

The same issue arose with the introduction of light infantry divisions which brought us to a new OOB research for all land units in nearly every country. Now the french "Grande Armée" really is the biggest army in western Europe and the infantry masses of the "Red Army" are more than impressing.

Please note that in the following screenshots (taken on January 1), several units are not taken into consideration: Many ships have been moved to the build queue to represent rebuilds still going on at that time and Italy may decide on the structure of its bomber airforce on January 2.

Image Image Image


4th: expanded national specialization of tech teams

The research system of TRP has always been 'open' ( apart from land doctrines with predefined paths ) in a way that any nation was able to research everything...but with limited capabilities. We directed the player to research armor with Germany, CV's with Japan and the USA etc. by defining appropriate tech teams. To increase the efficiency of this principle, we introduced about 20 new tech components.

Image


5th: new unit icons and interface changes

With the introduction of new unit types, we were forced to create new icons for them. Considering several complaints about the old TRP icons being somewhat confusing (at least in some cases), we decided to rework our complete icon set: We proudly present nation specific unit icons for most of the ground and air units. All unit icons now contain information on unit type, unit model (by year) and country to facilitate unit identification in combat. As a side effect, we were able to return to full-length organization- and strength-bars. (Please note that with units having max_strength - entries, the strength bar is misplaced. We're looking forward to DH 1.04 to solve this problem.)

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6th: reworked modifiers for upgrades and repairs

In TRP 1.00, reinforcing damaged units - especially ships - took its time. Too much time, according to our MP test crew. So we took a closer look at the variables.
Defining values for reinforcements and upgrades isn't a trivial job since you have to find a balance between challenge and demotivation. Finally, we came up with a concept that gives newly built units a modernity (time) advantage over those that have to be modernized while still keeping total modernization costs lower than total building costs.
Even more, it offers you the option to speed up the process by investing more IC. You will notice that current costs for repairs and upgrades as shown in the production tab even excede those for newly built units. By assigning the full amount of IC, you will get a very fast progress. By assigning just some part of it, you will get 'normal' progress, at least on average.
Some adjusted slider effects are designed to support this measure. For example, we got rid of the double production- and modernization-time bonus for free market countries and we now differentiate between left and right wing systems.
Concerning the navy, we introduced some extra modifiers that lower upgrade and reinforcement times in exchange for higher running costs.

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7th: recalculated supply consumption

Hitherto, the manpower available has always been the strongest obstruction against building up a huge army. With TRP 1.01, we introduce a system that directly links supply consumption to unit costs (calculated in IC*days). Now it will be very costly to supply large stacks of armoured units. The supply cost for land units is 10 per cent of the building costs per year for army units and 5 per cent for air and naval units.

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8th: reviewed map and new countries

TRP is one of the few major mods that have been converted from the old HoI2 map to the new Darkest Hour map file by file. In the last few months, we continued our work by re-positioning a lot of icons on the map, adjusting the levels of infrastructure in several provinces and introducing some new countries. Of course, we're going to keep on polishing for the versions still to come.

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9th: Decisions

In contrast to DH Full, TRP primarily relies on nation- and situation-specific decisions. They're either supposed to facilitate the handling of the game (=> formation of elite units; information on ship building caps; 'news of the world') or to fill some historical gaps left by Armageddon. Pre-war events like the "Anschluss" or the "Treaty of Munich", on the contrary, are kept as such in order to meet our gameplay-philosophy. Of course this also means that some nations do not have a single decision at the moment, but as a major country, you will encounter some of them.

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10th: Dr.Rare's sprite pack

Dr.Rare kindly allowed us to use his army sprite pack for the TRP mod. The TRP team considers those sprites to have a better look than the original ones, especially with the DH map and particularly because of their size and detail. If you look closely, you will be able to identify both nation and unit type at least for non-armoured divisions. Maybe, as soon as the number of downloads for the new TRP version exceeds 10.000, we're going to contact Dr.Rare to build some more sprites exclusively for us. Wink

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11th: bug fixes and AI finetuning

Those were the two most time consuming points in the development of this TRP Version. The bugs that we encountered ranged from simple typoes with small impacts to issues with malfunctioning AI switches threatening to break the entire game. And the hunt goes on and on... Wink
Nevertheless, we're considering version 1.01 to be the most error-free TRP revision that we ever created.

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[size=150]Download and Installation:[/size]

Required: Darkest Hour 1.03 RC3 (DH Full - Checksum: BYGX)

1) Download TRP 1.01 (7z-Archiv, 322.63 MB)
2) Extract archive in \Darkest Hour\Mods => a new folder "TRP-1.01" with the subfolders "ai", "avi" etc. is created.
3) Check if the folder hierarchy is correct.
4) In Darkest Hour Launcher select "TRP-1.01" as Mod and start (Checksum: GCAD).


Have fun !


------------------------------------------------------------------------------

PS: We took the liberty of adapting BeBro's unique sprites for ships, planes and motorized/armoured ground forces to the TRP unit type and model structure. We think that BeBro did a great job in creating these sprites and we recommend to use them together with TRP 1.01. We tried to ask for BeBro's permission to include his files into our TRP archives, but we haven't been able to contact him in several fora for months. Moreover, even the official download sites for his original sprites have become more and more unavailable. So we decided to release this additional sprites package for optional use with TRP. Please consider it an offer by fans of BeBro's work. All the credit is due to Bebro exclusively!

[url=http://www.kgp-clan.org/download/BeBro's_sprites_for_TRP_101.7z]Download BeBro-Spritepack (7z-Format, 15 MB)[/url]
[url=http://www.kgp-clan.org/download/BeBro's_sprites_for_TRP_101_readme.txt]Readme[/url]

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